Monday, July 18, 2011

Okamiden diary, days 1-3

No, no, Lord Byron, before I'll believe that this Assyrian was actually like a wolf I must have some kind of proof;
Did he run on all fours and did he have a hairy tail and a big red mouth and big white teeth and did he say Woof Woof?

Ogden Nash, "Very Like A Whale"

Introduction
On Saturday, I began playing Okamiden. So far it's a good game, though hardly perfect. But while playing, I kept running across moments I wanted to share. After all, it's a game that involves -- so far -- puppies, drawing, mermaids, giant toads who eat too much fruit deluded catfish who can swallow a man whole, and child actors. (It's likely this post, and others, will contain spoilers. But I'll put a warning when they come.)

Okamiden is the sequel to Okami, a game which initially came out for the Playstation 2 in 2006. I played it then (or maybe some time in 2007) and really enjoyed it. "Okami" roughly translates as "Wolfie" Some research on the interweb tells me that in Japan, Okamiden has a subtitle, and the full translation might be something like "Wolfie's legend: the little sun." In other words, it's a diminuation of an already diminutive name. Here are the boxes for both games.




The original Okami was beautiful. and I don't mean "beautiful for the time." Screen resolution, polygon count and anti-aliasing have very little to do with how good a game looks. Rather than trying for realism, the creators made it look like classic Japanese prints. It tells the story of Amaterasu, a sun goddess who comes to earth in the form of a white wolf. In addition to her divine weapons, she is armed with a celestial brush, which allows her to draw and alter the environment. She uses this power in the game to do things like repair broken machines, bring water out of a lake to extinguish fire, or cause wilted flowers to bloom again. (Since the game involves drawing, a version for the Wii was made, since the Wii-mote is a more natural brush than the PS2 controller). Throughout the game, Amaterasu is accompanied by Issun, a flea-sized artist who provides the commentary. The game tells a rather convoluted plot about fighting an ancient multi-headed dragon and his minions, and re-enacting events of a century before.

The gameplay is not particularly challenging if you're used to video games. But it's worth it for the story. There's some really funny scenes. (Issun is great comic relief, calling the sun goddess who has come to save the world "Ammy" or "furball." Almost everyone else calls her "doggy," so it's almost respectful.) There's also a lot of touching moments. In addition to fighting monster, Ammy goes around trying to help people and animals. There's something very zen about watching her offer grains to some birds, and seeing them eat it as peaceful music plays in the background.

Okami told a rather complicated story, about fighting a giant evil multi-headed serpent, events repeating themselves from a century ago, Issun's quest to become recognized as a great artist and lots of weird things. Honestly, I'd forgotten much of it by the time I started Okamiden, though I remember enjoying it.

The sequel takes place nine months after the first game, and involves Ammy's son, Chiberatsu. If I understand Japanese -- and I don't -- that name translates as "Cute Little Sun God." It's made for the DS, and the graphics are almost as good as the original version despite the smaller screen and weaker processor. It still looks like an artist's print come to life. The DS isn't quite up to the task -- sometimes the game slows down when there are a lot of enemies, and there are frequent, though very short, loading screens -- but it's 95 percent there. For the most part, it's a pleasure to play, and the fact one of the major mechanics is drawing things works well with a game system that uses a stylus.

I'm not going to go into depth about mechanics or all the plot. You can get that information from Gamefaqs.com or some other site. These are just the details of the game which really appealed to me.

I plan to update this diary daily, until I win or I get bored, though if I only play for a few minutes one day I may not bother. With that out of the way, here are my impressions.

Potential spoilers ahoy.

Okami had a character named Susano. He started out as comic relief, but by the end of the game he had really matured. I was very impressed to see in this one that his new attitude has remained. It's always annoying when you see a sequel and everyone reverts to their old habits. But he does something that is both in character and touching for his adopted son.

Because Chiberatsu is just a pup, he needs to travel with companions. His first is Issun, but he's just around for what amounts to the tutorial. The second is Susano's son Kuni. Kuni calls Chibi "Mutt," saying he's not sure whether the pup is a dog or a wolf. The second companion, a mermaid, calls him "Squiddie," and the third "Pooch." Each time the little deity looks very, very sad.

In Okami, constellations came to life to give Ammy new brush powers (because these were celestial powers). In this one, the children of constellations help Mutt out. The original were funny, such as the mouse who carried a giant sword. These are also great; the three mice children come running out of the scabbard.

About the mermaid: the animation of her riding around on the dog's back is adorable. The boss they fight, a catfish who thinks he's a carp, is hilarious.

A wonderful touch: when Chibi is with a companion and comes to a sign or something else to examine, the companion reads the words on the sign, or explains what they're looking at. If the puppy is alone, he just cocks his head, whimpers, and looks confused. Apparently having the power to make plants bloom, cause the sun to rise, or create bombs out of thin air doesn't help you read. Surprisingly, this makes a lot of sense. He's a little puppy; why should he be able to read.

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